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Toad Witch

AP Value: 296 adventure points

Prerequisites: Advantage Spellcaster (25 AP); Special Ability Tradition (Witch) (135 AP)

Special Abilities: Languages and Literacy totaling 6 AP, Curses totaling 12 AP, Flying Balm, Connection to Familiar

Combat Techniques: Brawling 8

Skills:

Physical: Flying 6, Stealth 5

Social: Disguise 3, Empathy 5

Nature: Animal Lore 5, Orienting 3, Plant Lore 5,

Survival 4

Knowledge: Magical Lore 4, Myths & Legends 7

Craft: Alchemy 4, Treat Disease 5, Treat Poison 4, Treat Wounds 4

Spells: One cantrip from the following list:

Handwarmer, Rainbow Eyes, Serpent Hands; Balsam 6, Fighting Stick 4, Harmless Shape 5, Placidity 4, Powerful Greed 5, Toad Jump 6, Witch’s Bile 4

Suggested Advantages: Hidden Aura, Improved Regeneration (Arcane Energy), Resistant to Aging (only for egg-born)

Suggested Disadvantages: Afraid of (Fire), Hair-Bound Power, No Familiar, No Flying Balm, Personality Flaw (Unworldly), Physical Peculiarity

Unsuitable Advantages: Rugged Fighter, Socially Adaptable

Unsuitable Disadvantages: None

 

Publication: Core Rules page 148