Rules: Attack with a penalty equal to the level of this special ability. If you hit, the opponent’s defense suffers a penalty of 2 per level in this special ability.
Prerequisites: Level I: AGI 13; Level II: AGI 15, Feint I; Level III: AGI 17, Feint II
Combat Techniques: Brawling, Daggers, Fencing Weapons, Impact Weapons, Polearms, Swords, Two-Handed Impact Weapons, Two-Handed Swords
AP Value: Level I/II/III: 15/20/25 adventure points
Publication: Core Rules page 248