Effect: You can set one end of the staff ablaze with just a thought. It burns like a torch, and the fire is as bright and hot as a natural fire, but it does not consume the staff. Eternal Flame has no real benefit in combat. The effect ends automatically after one hour, or if the mage suffers the state unconscious.
Volume: 2 points
AE Cost: 1 AE
AP Value: 10 adventure points
Publication: Core Rules page 277