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Cat Witch

AP Value: 285 adventure points

Prerequisites: Advantage Spellcaster (25 AP); Special Ability Tradition (Witch) (135 AP)

Special Abilities: Languages and Literacy totaling 6 AP, Flying Balm, Connection to Familiar

Combat Techniques: Daggers 10, Brawling 10

Skills:

Physical: Body Control 4, Climbing 5, Flying 3,

Perception 5, Stealth 4

Social: Disguise 4, Empathy 4, Etiquette 4, Fast-Talk 4, Seduction 5

Nature: Animal Lore 2, Orienting 4

Knowledge: Gambling 2, Magical Lore 4, Religions 3

Craft: Alchemy 3

Spells: One cantrip from the following list: Fragrance,

Handwarmer, Lucky Fingers, Stay Dry, VentriloquismCat Eyes 6, Harmless Shape 5, Motoricus 4, Odem 4, Powerful Greed 6, Satuaria’s Splendor 5, Witch’s Bile 4

Suggested Advantages: Good Looks, Hidden Aura, Nimble, Pleasant Smelling, Resistant to Aging (only for egg-born), Socially Adaptable

Suggested Disadvantages: Negative Trait (Avarice, Vengeance), No Familiar, No Flying Balm, Personality Flaw (Arrogance, Vanity)

Unsuitable Advantages: Rugged Fighter

Unsuitable Disadvantages: Afraid of (Heights), Ugly

 

Publication: Core Rules page 146