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Blessed One of Phex

AP Value: 304 adventure points

Prerequisites: Advantage Blessed (25 AP); Disadvantage Obligations II (temple, church) (-20 AP), Principles I (Church of Phex) (-10 AP); Special Ability Tradition (Church of Phex) (150 AP)

Special Abilities: Languages and Literacy totaling 8 AP; Skill Specialization Religions

Combat Techniques: Daggers 10

Skills:

Physical: Body Control 4, Climbing 4, Perception 5, Pickpocket 3, Self-Control 2, Stealth 5

Social: Empathy 5, Etiquette 2, Fast-Talk 4, Persuasion 4, Streetwise 4, Willpower 5

Nature: Orienting 3

Knowledge: Astronomy 4, History 2, Law 3, Magical Lore 2, Math 6, Myths & Legends 3, Religions 6

Craft: Commerce 6, Pick locks 3

Liturgical Chants: The Twelve Blessings, Bless Object 5, Fall into Nothing 5, Moon’s Gaze 5, Quicksilver 8, Without a Sound 6

Suggested Advantages: Ambidextrous, Dwarf’s Nose, Luck, Mystic, Nimble, Pragmatic, Sense of Range, Unremarkable Appearance

Suggested Disadvantages: Negative Trait (Avarice, Curiosity)

Unsuitable Advantages: none

Unsuitable Disadvantages: Bad Luck, Frenzy, Night-Blind

Variants:

  • Burglar (336 AP) Climbing 7 instead of 4, Body Control 6 instead of 4, Empathy 3 instead of 5, Pick Locks 7 instead of 3
  • Cutpurse (319 AP) Pickpocket 6 instead of 3, Streetwise 7 instead of 4
  • Merchant (315 AP) Persuasion 6 instead of 4, Empathy 6 instead of 5, Commerce 8 instead of 6

 

Publication: Core Rules page 156