Size: 3 to 5 feet long; 2 feet tall at the shoulder
Weight: 100 to 120 pounds
COU 16 SGC 10 (a) INT 12 CHA 12 DEX 12 AGI 13 CON 12 STR 13
LP 18 AE - KP - INI 15+1D6
DE 7 SPI 1 TOU 0 MOV 12
Bite: AT 13 DP 1D6+3 RE short
Pounce: AT 14 DP 1D6 RE short
Advantages/Disadvantages: Exceptional Sense (Smell), Rugged Fighter
Special Abilities: Feint I (Bite), Locked Jaws (Bite), Pounce (Pounce)
Skills: Body Control 7 (13/13/12), Climbing 1 (16/13/13), Feat of Strength 8 (12/13/13), Intimidation 9 (16/12/12), Perception 7 (10/12/12), Self-Control 7 (16/16/12), Swimming 7 (13/12/13), Stealth 3 (16/12/13), Willpower 7 (16/12/12)
Number: 1, or 1D3+1 (small dog pack), or 1D6+4 (large dog pack)
Size Category: medium
Type: Animal, non-humanoid
Loot: 14 rations of meat
Combat Behavior: At the command of their master, war dogs tear apart everything that moves. They try to lock their jaws on their prey. Guard dogs draw attention by barking and chase intruders from an area.
Escape: War dogs do not escape, or at least, they obey commands until their handler dies.
Animal Lore (Domesticated Animals)
- QL 1: War dogs are bred mainly by orcs, who use them for combat and intimidation.
- QL 2: War dogs do not normally flee, even when badly hurt.
- QL 3+: Light wounds are enough to send the dogs into a state of frenzy that only ends when their prey is ripped apart.
Frenzied: War dogs can gain the state frenzied when injured. When they lose more than 3 LP from an attack, they receive –1 DE, +1 AT, and +1 DP. The state remains in effect until the opponent is killed, but no longer than 30 minutes.
Aventurian Bestiary, page 117