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War Dog

Size: 3 to 5 feet long; 2 feet tall at the shoulder

Weight: 100 to 120 pounds

COU 16 SGC 10 (a) INT 12 CHA 12 DEX 12 AGI 13 CON 12 STR 13

LP 18 AE - KP - INI 15+1D6

DE 7 SPI 1 TOU 0 MOV 12

Bite: AT 13 DP 1D6+3 RE short

Pounce: AT 14 DP 1D6 RE short

PRO/ENC 0/0

Actions: 1

Advantages/Disadvantages: Exceptional Sense (Smell), Rugged Fighter

Special Abilities: Feint I (Bite), Locked Jaws (Bite), Pounce (Pounce)

Skills: Body Control 7 (13/13/12), Climbing 1 (16/13/13), Feat of Strength 8 (12/13/13), Intimidation 9 (16/12/12), Perception 7 (10/12/12), Self-Control 7 (16/16/12), Swimming 7 (13/12/13), Stealth 3 (16/12/13), Willpower 7 (16/12/12)

Number: 1, or 1D3+1 (small dog pack), or 1D6+4 (large dog pack)

Size Category: medium

Type: Animal, non-humanoid

Loot: 14 rations of meat

Combat Behavior: At the command of their master, war dogs tear apart everything that moves. They try to lock their jaws on their prey. Guard dogs draw attention by barking and chase intruders from an area.

Escape: War dogs do not escape, or at least, they obey commands until their handler dies.

Animal Lore (Domesticated Animals)

  • QL 1: War dogs are bred mainly by orcs, who use them for combat and intimidation.
  • QL 2: War dogs do not normally flee, even when badly hurt.
  • QL 3+: Light wounds are enough to send the dogs into a state of frenzy that only ends when their prey is ripped apart.

Hunt: –1

Special Rules

Frenzied: War dogs can gain the state frenzied when injured. When they lose more than 3 LP from an attack, they receive –1 DE, +1 AT, and +1 DP. The state remains in effect until the opponent is killed, but no longer than 30 minutes.

Publication:
Aventurian Bestiary, page 117