Size: About 2 feet long; 3 to 4-foot wingspan
Weight: 0.8 to 1 pound
COU 12 SGC 10 (a) INT 13 CHA 10 DEX 9 AGI 15 CON 9 STR 11 (s)
LP 5 AE - KP - INI 14+1D6
DE 8 SPI –2 TOU –1 MOV 13 (air)
Bite: AT 10 DP 1D2(+disease)* RE short
Special Abilities: Attack Weak Spot (Bite), Flying Attack (Bite), Locked Jaws (Bite; target does not suffer the state immobilized).
Skills: Body-Control 5 (15/15/9), Feat of Strength 1 (9/11/11), Flying 12 (12/13/15), Intimidation 3 (12/13/10), Perception 15 (10/13/13), Self-Control 7 (12/12/9), Stealth 10 (12/13/15), Willpower 6 (12/13/10)
Number: 1D20+10 (small colony), or 2D20+20 (large colony)
Size Category: small
Type: Animal, non-humanoid
Loot: 0.5 ration of meat
Combat Behavior: Unlike normal bats, vampire bats try to bite human-sized targets when startled. They do not suck blood, but their bite can transmit nasty diseases.
Escape: Loss of 50% LP
Animal Lore (Wild Animals)
- QL 1: Vampire bats attack when somebody approaches within 21 feet. Vampire bats do not like fire.
- QL 2: Vampire bats always try to attack weak spots. Despite their name, they do not suck blood, but they do bite.
- QL 3+: Vampire bats can transmit various diseases.
*) Disease: Vampire bats can transmit diseases. Roll 1D20 for each full 10 DP they do. 1-12 (no disease), 13-16 (lutanas), 17-20 (rabies). Heroes cannot contract more than one disease per bite. If a hero is infected, the GM must make a disease check.
Hated Blessed Ones of the Twelvegods: vampire bats attack Blessed Ones of the Twelvegods that come within the range of their perception. The bat swarm only leaves off from attacking when half of the bat swarm is dead. This aggressive behavior is not triggered by Blessed Ones of the Nameless One or Blessed Ones whose gods are not among the Alveranian gods. It is not clear whether tales of these attacks are true (or even if the bats actually were vampire bats). It would certainly be most distressing if Blessed Ones of the Twelvegods are falling victim to surprise attacks.
Aventurian Bestiary, page 116