Size: About 5 to 6 feet tall
Weight: 100 to 140 pounds
COU 11 SGC 15 (a) INT 13 CHA 13 DEX 15 AGI 15 CON 16 STR 14
LP 32 AE - KP - INI 14+1D6
DE 8 SPI –1 TOU 0 MOV 8
Bite: AT 12 DP 1D6+2 RE short
Claws: AT 14 DP 1D6+1 RE short
Rock: RC 14 RT 1 DP 1D6 RA 5/10/20
Advantages/Disadvantages: Darksight I
Special Abilities: Grapple (Unarmed), Precise Shot/ Throw (Rock)
Skills: Body-Control 10 (15/15/16), Climbing 7 (11/15/14), Feat of Strength 5 (16/14/14), Intimidation 6 (11/13/13), Perception 7 (15/13/13), Self-Control 5 (11/11/16), Stealth 6 (11/13/15), Swimming 7 (15/16/14), Willpower 4 (11/13/13)
Number: 1, or 2D6+2 (pack)
Size Category: medium
Type: Animal, humanoid
Loot: 25 rations of meat (inedible)
Combat Behavior: lone swampreeks rarely attack human-sized targets, but in groups they spur one another on. At first they throw rocks and make mock assaults. Then, after 1D6+1 CR, they attack in close combat.
Escape: Loss of 50% of the LP or two levels of the condition Pain. When half of a pack of swampreeks perishes or flees, the rest flee as well.
Animal Lore (Monsters)
- QL 1: A single swampreek is cowardly and escapes when near humans (competitive check of Intimidation vs. Willpower). In packs, they are much braver and pose a more serious threat to travelers.
- QL 2: Swampreeks make mock attacks to distract their opponents.
- QL 3+: Legends tell of humans that were turned into swampreeks. If you prick yourself on the thorns of a morningthorn bush, you quickly turn into a swampreek.
Pack: Swampreeks that attack the same opponent receive +1 AT (no more than +4 AT) per swampreek after the first.
Mock Assault: swampreeks making mock assaults must make a competitive check using Intimidation vs. Willpower (Resist Intimidation). If successful, their opponents suffer a level of Confusion that lasts 1D6 CR. The GM makes one check for the entire swampreek pack, but heroes must attempt to resist individually.
Aventurian Bestiary, page 81