Skeleton
Size: 5 to 7 feet tall, depending on the source body
Weight: 60 to 80 pounds, depending on source body
COU 20 SGC 10 (a) INT 10 CHA 11 DEX 8 AGI 11 CON 11 STR 13
LP 14 AE - KP - INI 8+1D6
DO 6 SPI - TOU –1 MOV 8
Unarmed: AT 10 PA 4 DP 1D6 RE short
Long Sword AT 11 PA 6 DP 1D6+4 RE medium
Short Bow: RC 10 RT 1 DP 1D6+4 RA 10/50/80
Light Crossbow: RC 10 RT 8 DP 1D6+6 RA 10/50/80
PRO/ENC 0/0 or depending on armor
Actions: 1
Advantages/Disadvantages: Sensitive to Sunlight (in effect even though skeletons cannot suffer from Pain—see Undead Rules)
Special Abilities: none
Skills: Body Control 2 (11/11/11), Climbing 4 (20/11/13), Feat of Strength 4 (11/13/13), Intimidation 6 (20/10/11), Perception 4 (10/10/10), Self-Control—(always successful), Stealth 4 (20/10/11), Swimming—(no check possible, skeletons cannot swim), Willpower—(always successful)
Number: 1, or 1D6+1 (skeleton horde)
Size Category: medium
Type: Undead (Mindless), humanoid
Creation Difficulty: 0
Loot: Bones, maybe also weapons, shields, and armor
Combat Behavior: Skeletons follow their summoners’ commands and are often used as mindless workers or guards. Free skeletons have a hatred for everything that lives, and usually attack once they become aware of a target.
Escape: Skeletons do not flee. They fight to the bitter end, without regard for their own survival.
Magical Lore (Magical Creatures)
- QL 1: Skeletons fight to the bitter end.
- QL 2: Daggers, fencing weapons, and ranged weapons deal little damage against skeletons.
- QL 3+: Skeletons only attack living targets but can be fooled easily (if you play dead, they ignore you and move on).
Special Rules
Impervious to Daggers, Fencing Weapons, and Ranged Weapons: Daggers, fencing weapons, and ranged weapons (with the exception of throwing daggers and spears) inflict only half DP against skeletons. However, weapons consecrated to a god of death inflict full damage (not double damage) in this case.
Susceptible to Impact Weapons and Two-Handed Impact Weapons: Impact weapons and two-handed impact weapons inflict double DP (after subtracting PRO) against skeletons. Weapons consecrated to gods of death inflict four times normal damage (instead of double damage).
Extremely Sensitive to Sunlight: skeletons in direct sunlight suffer 1 DP (ignoring PRO) per CR.
Pack: Skeletons attacking the same opponent receive +1 AT (no more than +2 AT) per skeleton involved after the first.
Skeleton Type: The stats mentioned above are for an average human skeleton. Other types of skeletons might possess other stats and abilities.
Undead Rules: Skeletons use the general undead rules.
Publication:
Aventurian Bestiary, page 77