Size: 12 to 14 feet long
Weight: 200 to 400 pounds
COU 16 SGC 5 (a) INT 11 CHA 6 DEX 8 AGI 8 CON 15 STR 16
LP 50 AE - KP - INI 10+1D6
DE 4 SPI - TOU 0 MOV 4
Horn Splinters*: RC 14 RT 1 DP 1D2 DP (ignoring PRO) + poison** RA 4/8/16
Advantages/Disadvantages: Exceptional Sense (tactile sense)
Special Abilities: none
Skills: Body Control 3 (8/8/15), Climbing 5 (16/8/16), Feat of Strength 6 (15/16/16), Intimidation 7 (16/11/6), Perception 6 (5/11/11), Self-Control 12 (16/16/15), Swimming 5 (8/15/16), Stealth 6 (16/11/8), Willpower 14 (16/11/6)
Number: 1, or 2 (pair, usually during mating season), or 1D6+1 (group)
Size Category: large
Type: Animal, non-humanoid
Loot: 50 rations of slime (inedible), poison (75 silverthalers)
Combat Behavior: Morfus launch horn splinters when they feel threatened.
Escape: Morfus do not flee.
Animal Lore (Monsters)
- QL 1: Morfus have enough splinters for almost a dozen attacks.
- QL 2: Morfus do not pursue fleeing opponents.
- QL 3+: Morfus perceive their surroundings through vibration and heat. Manipulation these factors can confuse morfus (bringing penalties to RC).
*) Horn Splinters: Morfus can launch up to 12 horn splinters at one target. This is considered a single ranged combat attack. If it succeeds, roll 2D6 to determine the number of needles that hit. No matter how many needles hit, they collectively inflict 1D2 DP (ignoring PRO) + poison. Morfus possess enough splinters to make 10 attacks.
**) Morfu Venom: morfu poison is very painful but dangerous to humans only in stronger concentrations.
Type: Weapon poison, venom
Effect: Half of the number of needles that hit in DP (ignoring PRO)
Cost: 300 silverthalers
Variant Roaring Morfu/Horrifying Roar: The rare roaring morfu can emit a horrifying roar that terrifies its enemies. A hero who hears this roar must make a competitive check using the morfu’s Intimidation vs. Willpower (Resist Intimidation). If the roaring morfu wins, the hero suffers 1 level of the condition Fear for one hour. Roaring takes 2 actions. Condition levels caused by the roar are not cumulative, and heroes do not suffer increased Fear from hearing more than one roar (but they can be affected again once an hour has passed).
Aventurian Bestiary, page 69