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Minor Spirit

Size: Varies

Weight: no weight

COU 12 SGC 10 (a) INT 12 CHA 12 DEX 12 AGI 12 CON 12 STR 12 (s)

LP 5 AE 15 KP - INI 12+1D6

DO 6 SPI 3 TOU 3 MOV 6

PRO/ENC 0/0

Actions: 1

Special Abilities: none

Skills: Body-Control 1 (12/12/12), Climbing 1 (12/12/2), Feat of Strength 1 (12/12/12), Intimidation 1 (12/12/12), Perception 1 (10/12/12), Self-Control 1 (12/12/12), Stealth 1 (12/12/12), (Swimming 1 (12/16/16), if aquatic), Willpower 1 (12/12/12)

Spells: appropriate cantrips; Manifesto 10 ((12/10/12), only related to its element)

Number: various, depending on location

Size Category: tiny or small

Type: Elemental (element(s) depending on type), sometimes humanoid, sometimes non-humanoid

Loot: none

Combat Behavior: Minor spirits do not fight. They dodge until destroyed or the fight ends.

Escape: Minor spirits do not flee.

Sphere Lore (Beings from the Spheres)

  • QL 1: Minor spirits are elemental creatures.
  • QL 2: Minor spirits are not intelligent and pose no great threat. They simply exist.
  • QL 3+: Minor spirits usually just disappear after a while, having merged back into their elements.

Publication:
Aventurian Bestiary, page 67