Size: 15 to 21 feet long; 16 feet tall at the shoulder
Weight: 16,000 to 20,000 pounds
COU 13 SGC 13 (a) INT 13 CHA 13 DEX 12 AGI 11 CON 25 STR 30
LP 450 AE - KP - INI 12+1D6
DE 3 SPI –1 TOU 6 MOV 12.
Trunk: AT 14 DP 1D6+4 RE long
Tusks: AT 12 DP 2D6+4 RE long
Trample: AT 8 DP 2D6+6 RE short
Stomp: AT 6 DP 2D6+12 RE short
PRO/ENC 3/0 Actions: 2 (at most 1 x Stomp, at most 1 x Trample) Special Abilities: Clutch (Trunk), Forceful Blow II (Tusks, Trunk), Powerful Blows (Tusks), Shield- Splitter (Tusks), Stomp (Stomp), Trample (Trample)
Skills: Body Control 6 (11/11/25), Climbing—(no check allowed, mammoths cannot climb), Feat of Strength 18 (25/30/30), Intimidation 12 (13/13/13), Perception 6 (13/13/13), Self-Control 7 (13/13/25), Stealth 0 (13/13/11), Willpower 7 (13/13/13)
Number: 1 (bachelor), or 1D6+2 (herd)
Size Category: huge
Type: Animal, non-humanoid
Loot: 3,000 rations of meat, trophy (tusks,
Combat Behavior: Mammoths are basically docile creatures that avoid conflicts. When cornered, or when an individual member of the herd is threatened, they cooperate to attack and kill enemies with their tusks. When injured, mammoths trample their opponents.
Escape: Loss of 50% LP
Animal Lore (Wild Animals)
- QL 1: Mammoths can survive in very low temperatures.
- QL 2: Mammoths are afraid of fire.
- QL 3+: Individual animals can be isolated with fire and driven into pits. This is the most common way to hunt mammoths and is the preferred method of the Nivese.
Aventurian Bestiary, page 106