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Giant Wyvern

Size: 30 to 33 feet long (not including tail); 36 to 45 feet (with tail); 45 to 51-foot wingspan

Weight: 26,000 to 28,000 pounds

COU 18 SGC 10 INT 12 CHA 13 DEX 11 AGI 14 CON 30 STR 40

LP 1,000 AE 55 KP - INI 16+1D6

DE 7 SPI 6 TOU 12 MOV 4/18 (ground/air)

Bite: AT 12 DP 2D6+17 RE long

Claws: AT 13 DP 2D6+16 RE long

Tail: AT 13 DP 2D6+12 RE long

Stomp: AT 9 DP 3D6+16 RE short

Flame Breath*: RC 14 RT 2 DP 2D6+12 RA 5/30/45

PRO/ENC 10/0

Actions: 3 (each head can use at most 1 x Bite or 1 x Flame Breath, no more than 1 x Tail all in all)

Special Abilities: Feint I (Bite, Claws, Tail), Forceful Blow (Bite, Claws, Tail), Flying Attack (Bite, Claws, Tail), Hammer Blow (Bite, Claws, Tail), Powerful Blows (Bite, Claws, Tail), Shield-Splitter (Bite, Claws, Tail), Stomp (Stomp), Tail Sweep (Tail)

Skills: Body Control 8 (18/18/30), Commerce 5 (10/12/13), Feat of Strength 16 (14/14/30), Empathy 4 (10/12/13), Fast-Talk 8 (18/12/13), Flying 11 (18/12/14), Intimidation 16 (18/12/13), Perception 10 (10/12/12), Self-Control 8 (18/18/30), Stealth 3 (18/12/14), Willpower 8 (18/12/13)

Spells: Eagle Eye 8 (10/12/11), Silentium 8 (10/11/40)

Number: 1, or 1D2+1 (family)

Size Category: huge

Type: Dragon, non-humanoid

Loot: 6,000 rations meat (tough), dragon scales (1,500 silverthalers), trophy (teeth, 900 silverthalers; dragon tears, 50 silverthalers; dragon saliva, 25 silverthalers; dragon blood, 300 silverthalers; carbuncle, 2,000

silverthalers).

Combat Behavior: Giant wyverns attack their opponents in flight and breathe fire from a distance. Only rarely do they engage in combat on the ground. Apart from this, their combat behavior is rather individual, and depends on the head that is in control.

Escape: Loss of 75% LP or two heads severed

Magical Lore (Magical Creatures) or Animal Lore

(Monsters)

  • QL 1: Giant wyverns are among the strongest and largest types of dragons. Luckily, they are not the smartest.
  • QL 2: Each head has its own personality. Sometimes they even argue. If you cut off a head, it grows back, but the new personality retains none of the previous head’s memories.
  • QL 3+: If heroes can manage to cut off all three heads in a short time, the giant wyvern dies immediately.

Special Rules

*) Flame Breath: each head can use flame breath 10 times per day. Flammable objects can be set ablaze, catching fire on 1-2 on 1D6. Fire breath can attack up to three targets at once that are within nine feet of each other.

Immunity to Fire: Giant wyverns are immune to heat and flames. They would die if cast into a lake of lava, but an Ignifaxius does them no damage.

Weak Spot: There are some places where the giant wyvern has less PRO. They have PRO 6 on their underbelly, PRO 5 on their necks, and PRO 4 on their wings and at the bases of their necks.

Sever Head: An attempt to cut off the head of a giant wyvern requires an aimed attack. Only edged weapons can sever a head, and the attack suffers a penalty of 4. Each neck has 35 LP. If all heads are severed within five CR, the wyvern expires. Otherwise, missing heads grow back after six combat rounds (any new heads suffer Confusion III in their first CR, but can act normally after that).

Publication:
Aventurian Bestiary, page 39