Size: 2 to 3 feet long (not including tail), 4 feet long (with tail); about 2 feet high at the shoulder
Weight: 40 to 80 pounds
COU 12 SGC 11 (a) INT 14 CHA 13 DEX 9 AGI 14 CON 9 STR 10
LP 13 AE - KP - INI 13+1D6
DE 7 SPI 1 TOU 0 MOV 12
Bite: AT 13 DP 1D6+2 RE short
Advantages/Disadvantages: Exceptional Sense (Smell)
Special Abilities: Locked Jaws
Skills: Body Control 7 (14/14/9), Climbing – (no check allowed, dogs cannot climb), Feat of Strength 4 (9/10/10), Intimidation 4 (12/14/13), Perception 7 (11/14/14), Self Control 4 (12/12/9), Stealth 7 (12/14/14), Swimming 6 (14/9/10), Willpower 2 (12/14/13)
Number: 1 or 2D6 (pack)
Size Category: small
Type: Animal, non-humanoid
Loot: 8 rations (meat), fur (5 halers)
Combat Behavior: Dogs usually threaten with snarls and barks, and attack only if you attack them or their owner.
Escape: After losing 50% of their LP.
Animal Lore (Domesticated Animals)
- QL 1: Dozens of dog breeds exist in Aventuria. Most breeds were created for certain tasks, like guarding or hunting. Mixed-breed dogs live mostly in cities, as strays or pets.
- QL 2: Dogs rarely attack humans by choice, but can be trained to do so.
- QL 3+: Packs of dogs roam the alleys in cities like Gareth and Fasar. Due to their numbers, they can be a danger to humans when threatened.
Core Rules, page 360