Size: 3 to 5 feet; 2 to 3 feet tall at the shoulder
Weight: 34 to 50 pounds
COU 9 SGC 10 (a) INT 12 CHA 15 DEX 12 AGI 16 CON 11 STR 11
LP 15 AE - KP - INI 15+1D6
DE 8 SPI –3 TOU –1 MOV 18
Headbutt: AT 9 DP 1D6 RE short
Trample: AT 8 DP 1D6+4 RE short
Special Abilities: Combat Reflexes II, Takedown (Headbutt), Trample (Trample)
Skills: Body-Control 10 (16/16/11), Feat of Strength 4 (11/11/11), Intimidation 1 (9/12/15), Perception 7 (10/12/12), Self-Control 4 (9/9/11), Stealth 8 (9/12/16), Swimming 3 (16/11/11), Willpower 4 (9/12/12)
Number: 1, or 2D6 (small herd), or 3D6+6 (large herd)
Size Category: small
Type: Animal, non-humanoid
Loot: 10 rations of meat, fur (7 silverthalers), trophy (antlers, 12 silverthalers)
Combat Behavior: Deer flee when threatened. When cornered or forced to protect their young, they defend themselves with headbutts until they see an opportunity to escape. They sometimes try to trample an opponent while doing so.
Escape: when they notice a threat (never, when defending their offspring).
Animal Lore (Wild Animals)
- QL 1: Deer are skittish and run when they notice a threat.
- QL 2: never underestimate roebucks; they try to throw or trample their opponents when cornered or when their offspring are threatened.
- QL 3+: When an opponent falls prone on the ground, the roebuck ceases to trample. If the opponent then retreats, the roebuck does not pursue.
Aventurian Bestiary, page 99