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Witch´s Claws

Check: SGC/INT/CON

Effect: Sharp claws grow on both of your hands. They do 1D6+3 DP in close combat and use the combat technique Brawling. Witches using these claws are considered unarmed when brawling. Witch’s Claws are considered a magical weapon.

Casting Time: 1 Action

AE Cost: 4 AE

Range: Self

Duration: QL x 3 in minutes

Target Category: Creatures

Property: Transformation

Traditions: Witch

Improvement Cost: A

 

Publication: Core Rules page 299