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Maraskan

Language: Garethi (Maraskani) or Tulamidya (Maraskani-Tulamidya)

Script: Kusliker Signs or Tulamidya (2 AP)

Area Knowledge: depending on home region (for example, Boran, Jergan, Sinoda, Tuzak)

Social Status: Noble

Common Professions:

  • Mundane Professions: all but Gladiator, Knight, and Tribal Warrior
  • Magic Professions: Witch, Mage
  • Blessed Professions:

Common Advantages: Direction Sense, Resistant to Disease, Resistant to Heat, Resistant to Poison, Socially Adaptable

Common Disadvantages: Negative Trait (Curious), Personality Flaw (Arrogance, Prejudices - mostly against Middenrealmers)

Uncommon Advantages: Resistant to Cold

Uncommon Disadvantages: Afraid of (Insects), Colorblind, Negative Trait (Short Temper)

Common Skills: Animal Lore, Orienting, Plant Lore, Religions, Stealth, Survival, Treat Poison

Uncommon Skills: Driving, Flying

Common Names:

  • Male: Alrech, Brinziber, Denderan, Dshindziber, Feruziber, Firold, Gerbaldijian, Mulziber, Perjin, Vegsziber
  • Female: Bekasabu, Dajida, Fathimajida, Garasab, Harikajida, Madajida, Shinojida, Tsarysham, Yasindajida, Zulamidjida

Family names are uncommon, but often a home town or nickname is included in the name, such as Vegziber from Sinoda, or Dajida the Swift.

Cultural Package Maraskan (26 AP)

Animal Lore +2, Orienting +1, Plant Lore +2, Religions +1, Stealth +1, Survival +1, Treat Poison +2

 

Publication: Core Rules page 104