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Guildless Mage (Student of Magister Dagabor)

AP Value: 237 adventure points

Prerequisites: Advantage Spellcaster (25 AP); Special Ability Tradition (Guild Mage) (155 AP)

Special Abilities: Languages and Literacy totaling 12 AP; Binding of the Staff

Combat Techniques: Polearms 10

Skills:

Physical: —

Social: Empathy 4, Etiquette 2, Willpower 4

Nature: Orienting 3

Knowledge: Geography 4, History 3, Magical Lore 5, Math 4, Myths & Legends 5, Religions 4, Sphere Lore 3

Craft: Alchemy 4

Spells: One cantrip from the following list: Firefinger,

Handwarmer, Lucky Fingers, Stay Dry, Ventriloquism; Armatrutz 6, Fulminictus (Elf) 5, Gaze into the Mind 5, Glow Sphere 4, Odem 4, Paralysis 6, Penetrizzel 4

Suggested Advantages: Improved Regeneration (Arcane Energy), Increased Spirit

Suggested Disadvantages: Negative Trait (Curiosity), Obligations II (Teacher), Personality Flaw (Vanity, Unworldly)

Unsuitable Advantages: None

Unsuitable Disadvantages: Decreased Spirit, Frenzy, Weak Regeneration (Arcane Energy)

 

Publication: Core Rules page 151