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Glade Elves

Language: Isdira (glade elf dialect)

Script: Isdira Signs (2 AP)

Area Knowledge: depending on home region (for example, village and surrounding area)

Social Status: none

Common Professions: Spell Weaver, Wyldrunner

Common Advantages: Aptitude with Craft Skills (usually Sailing), Magical Attunement (Creature of the Glades), Weapon Aptitude (usually Bows)

Common Disadvantages: Bound to Artifact (Soul Instrument), Negative Trait (Curious), Personality Flaw (Arrogance; Prejudice - usually against nonelves; Unworldly - usually with Property and Gods), Principles (Elven Worldview)

Uncommon Advantages: Aptitude with Knowledge

Skills

Uncommon Disadvantages: Incompetent with Physical and Nature Skills, Negative Trait (Greedy, Vengeance)

Common Skills: Animal Lore, Body Control, Dancing, Fishing, Music, Orienting, Perception, Plant Lore, Sailing, Seduction, Singing, Stealth, Survival, Swimming, Tracking

Uncommon Skills: Alchemy, Carousing, Driving, Gambling, Law, Pick Locks

Common Names:

Elves have a first name and a family name.

  • Male: Adalarion, Alarion, Caerleon, Delayar, Dendayar, Edorion, Elanor, Feysiriel, Lindariel, Navarion
  • Female: Alaniel, Caerleon, Daleone, Eldariel, Gailanoe, Lauriel, Mandara, Rhianna, Sanyadriel, Valandriel
  • Family Names: Birchleaf, Dewshine, Lightmoss, Seamoon, Squirrelgreet

Cultural Package Glade Elf (43 AP)

Animal Lore +1, Body Control +2, Fishing +2, Music +2, Orienting +1, Perception +1, Plant Lore +1, Sailing +1, Seduction +1, Singing +2, Stealth +1, Survival +1, Swimming +2, Tracking +1

 

Publication: Core Rules page 119