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Disarm

(Special Maneuver)

Rules: To knock a weapon from your opponent’s hand, make an attack with a penalty of 4 (6 against twohanded weapons). The target can defend normally against this attack. If the defense fails, the target drops the weapon, and the attack does 1D3 DP. To recover the weapon, the target must use the rules for picking up items in combat (see page 239). This special ability cannot affect shields.

Penalty: -4/-6

Prerequisites: AGI 15

Combat Techniques: Brawling, Fencing Weapons, Impact Weapons, Polearms, Swords, Two-Handed Impact Weapons, Two-Handed Swords

AP Value: 40 adventure points

 

Publication: Core Rules page 247