Smell of the Prey
Rules: The GM rolls 1D6 when you get near domesticated animals and they can smell you. On a result of 1, they try to flee what they perceive as danger. Domestic dogs and cats avoid the hero, horses shy away, and even sheep and goats bleat and run away when the hero approaches. Checks using Animal Lore and Riding when dealing with domesticated animals have a maximum QL of 1.
Prerequisites: Disadvantage Incompetent (Riding) and disadvantage Incompetent (Animal Lore)
AP Value: –3 adventure points
Aventurian Bestiary, page 121