Effect: The target recovers a number of LP equal to the AE spent on the spell. You can spend as much AE as you have SR in the spell. The healing occurs in six minutes, but each QL reduces the healing time by 1 minute. If you start casting the spell during the time period defined by a mortally wounded character’s Constitution, you can save that character’s life (see Life-Saving Measures and Death in Chapter 12: Detailed Rules, on page 340). If the spell is interrupted, the patient survives only for the number of combat rounds that remain, as described there.
Casting Time: 16 Actions
AE Cost: 1 AE per LP, minimum of 4 AE (you cannot use a modification on this spell’s cost)
Target Category: Intelligent Creatures
Improvement Cost: B
Publication: Core Rules page 288