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Blind

Rules: This disadvantage makes many skills difficult or impossible. The same goes for special abilities. The GM decides which penalties to apply to which checks. This kind of blindness can only be healed by a Great Miracle (see page 315). While so afflicted, the hero has the state of blind (see page 34).

Prerequisites: No advantage Exceptional Sense (Sight), no disadvantage Colorblind, Night-Blind, One-Eyed, Restricted Sense (Sight).

AP Value: -50 adventure points

 

Publication: Core Rules page 171